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Fast forward 5 years, we have mortgages to pay, relationships, etc…
and real life doesn’t have a time slot in the day labelled “Wii64 development” on most days/weeks/months.
I won’t be the first to admit that we have been putting off updating this blog – but sadly there hasn’t been all too much to talk about.
When Wii64 started, as a team, we were all just university students messing about with our new understanding on how hardware works.
This guide supplements the existing documentation to include additional details that I consider important, and focuses on the Smash Stack method since that works all versions of Wii as well as all versions the virtual Wii included on Wii U (as of 4.0.3). If you do not have (or have access to) a copy of Super Smash Bros.Is Dev Ops helping organizations reduce costs and time-to-market for software releases? Find out in this Information Week and Interop ITX infographic on the state of Dev Ops in 2017.Wow, 2012, who would’ve thought we’d still be updating Wii64 nearly 5 years after its inception.Don’t get me wrong, there’s still the drive to get Wii64 to a nice and polished version, but it is taking its time now due to real life really hampering down on everything.Now that the excuses/truth are out of the way, it’s time to actually divulge the progress (or lack thereof) we’ve made.